top of page

Projects

The project I've worked on professionally.

For this project I've done, among other things:

  • Prototypes for all the gameplay loop mechanics, like environmental hazards, moving objects

  • The Underlining architecture of the entire project, based on a series of managers rather than a single game manager

  • Tooling to place 2d/3d objects the scene

  • UX/UI and UI programming

also I helped with the documentation, in making the first actual design doc for the game, made manuals for the tools and some of the game systems and acted as one of two interviewers in the search for a second programmer.

​

Arcadia_store_capsule_main.png

University project I've made with a colleague for the Game DesignCourse, made for Android in Java.

It uses the BadLogic framework from the "Beginning android game" book and the JLiquidFun lib

logo-mattia-finale.png

A small unity prototype I made for Kibe Software House before converting the existing player controller from being CharacterController based to being RigidBody based. A devlog about it can be found in the blog section

2023-04-11 18_59_00-LinkedIn – Mozilla Firefox.png

It's a microgame I made to try and learn pico8 while studying for my algorithmics exam, so I made this around a labyrinth generation input gave by my prof and the A* alghotirm (that's why there's also an A* visualizer)

9fGhna.gif

It's a small prototype consisting in 4 minigames made in pico8. I made it for a game jam on itch.io

18Sp+M.png
bottom of page